// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;

// public class Move : MonoBehaviour
// {
//     float moveSpeed = 30f;
//     float speed_ratio = 1;
//     int move_flag = 0;
//     Vector3 end_pos;
//     void Update(){
//         if (move_flag == 1){
//             transform.position=Vector3.MoveTowards(transform.position,end_pos,moveSpeed*speed_ratio*Time.deltaTime);
//             if(transform.position == end_pos)
//                 move_flag = 0;
//         }
//     }
//     public void MovePosition(Vector3 position, float ratio){
//         end_pos = position;
//         speed_ratio = ratio;
//         move_flag = 1;
//     }
// }